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This is a implementation of the 3D FLAME model in PyTorch

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Hi, Does the Flame model include ear details? About whether the ear part is unified or can be adjusted?

``` # pyrender.Viewer(scene, use_raymond_lighting=True) renderer = pyrender.OffscreenRenderer(viewport_width=1024, viewport_height=1024) image, _ = renderer.render(scene) # 保存图片到文件 filename = f'scene_{i:02}.png' import cv2 cv2.imwrite(filename, image) print(f"Scene saved to {os.path.abspath(filename)}") ``` I want to render...

The readme says that the code uses python 3.7 but the setup.py requires >=3.8.

Thank your projects. it is very perfect. i don't know how veriy coordinate system. Can the author provide relevant information?

The current code can produce random faces, but there is no texture only grid, can you provide a face project with texture output, thank you very much, I am a...

OpenGL.error.NullFunctionError: Attempt to call an undefined function glGenVertexArrays, check for bool(glGenVertexArrays) before calling free(): invalid pointer + ubuntu 22 + pyglet 2.0.14 + PyOpenGL 3.1.0 + PyOpenGL-accelerate 3.1.7 + pyrender...

Hello, thanks for your awesome work. Is it possible to extract the shape, pose, expression parameters from meshes? In other words, can the meshes be input? (# of vertex =...

![image](https://github.com/soubhiksanyal/FLAME_PyTorch/assets/145427194/88f85df0-0f73-4430-a147-9f65545552ec)