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Guide for using gfx-rs's wgpu library.

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Hello, first of all thank you for this great resource! I would be happy to write a tutorial about stencil buffers as linked here: https://sotrh.github.io/learn-wgpu/beginner/tutorial8-depth/#a-pixels-depth > We'll cover stencil buffers...

At the point in https://sotrh.github.io/learn-wgpu/beginner/tutorial2-swapchain/#render where the code renders a blue screen the code runs and displays the screen successfully but each frame also emits a Timeout error. I verified...

Hello, first of all: thank you for this great learning resource! I have a problem when running the example code of these tutorials. I've recorded a GIF demonstrating the issue:...

Hi, I'm following this tutorial trying to learn wgpu. Idk why but when I start the program (also only creating the pipeline) it starts taking something like 50Gb of RAM...

Hi, in https://sotrh.github.io/learn-wgpu/intermediate/tutorial10-lighting/#ray-path-tracing the link to raytracing tutorial 404s. Im very interested in raytracing so it'd be cool if it could be fixed

The texture coordinates used by the `Sampler` are inherently uncorrelated to the framebuffer coordinates corresponding to the `Fragment`. Although the `Sampler` is used in `Fragment`, the sampler can be sampled...

The definition of `step_mode` on WebGPU Spec is easier to understand, and it's not "seems redundant in our case". [GPUVertexStepMode](https://gpuweb.github.io/gpuweb/#enumdef-gpuvertexstepmode) : > The step mode configures how an address for...