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Functions to add to ZSpriteTools

Open miketrethewey opened this issue 7 years ago • 5 comments

  • [x] Import/Export raw image data.
  • [x] Import/Export .rawpalette.
  • [x] Export ASCII palette (GIMP format)
  • [x] Import ASCII palette (GIMP format allows for labels on each line; use lines 5-20 as a template for each mail, just be sure to have 16 indexes printed, including Transparent (0 0 0) at the beginning of each group).
  • [x] Export YY-CHR palette.
  • [x] Import YY-CHR palette.
  • [x] Export GraphicsGale palette.
  • [x] Import GraphicsGale palette.
  • [x] Import/Export .spr.
  • [x] Import/Export .zspr.
  • [x] Import/Export .png.
  • [x] Patch .spr to ROM.
  • [x] Patch .zspr to ROM.
  • [x] Load sprite and palette from ROM.
  • [x] Preview array for currently-imported palette, with switcher to change between Green, Blue, Red, Bunny.
  • [x] Dedicated inputs for Glove data.
  • [x] Sprite Metadata inputs
    • [x] Sprite Name
    • [x] Author Name
    • [x] Author Name Short
  • [x] Animation preview

miketrethewey avatar Nov 11 '17 21:11 miketrethewey

(no clue if im doing this right) I'd say add previews of sprites like SpriteAnimator, or at the very least poses that include both head and torso (Triforce Get, Death, Falling, Etc.)

Damonj17 avatar Nov 19 '17 03:11 Damonj17

Export/Import GraphicsGale palettes ^^

Fish-waffle64 avatar Nov 19 '17 03:11 Fish-waffle64

Does anyone have anything else they want added?

sosuke3 avatar Nov 29 '17 02:11 sosuke3

Have the program remember what you add to "Custom colors" when editing palettes. Can make copying to the other tunic palettes simpler & quicker, for example.

InTheBeef avatar Dec 03 '17 21:12 InTheBeef

When selecting different palettes, have that change the palette displayed in the sprite sheet window instead of always green tunic.

InTheBeef avatar Dec 05 '17 01:12 InTheBeef