ZSpriteTools
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Functions to add to ZSpriteTools
- [x] Import/Export raw image data.
- [x] Import/Export
.rawpalette
. - [x] Export ASCII palette (GIMP format)
- [x] Import ASCII palette (GIMP format allows for labels on each line; use lines 5-20 as a template for each mail, just be sure to have 16 indexes printed, including Transparent (
0 0 0
) at the beginning of each group). - [x] Export YY-CHR palette.
- [x] Import YY-CHR palette.
- [x] Export GraphicsGale palette.
- [x] Import GraphicsGale palette.
- [x] Import/Export
.spr
. - [x] Import/Export
.zspr
. - [x] Import/Export
.png
. - [x] Patch
.spr
to ROM. - [x] Patch
.zspr
to ROM. - [x] Load sprite and palette from ROM.
- [x] Preview array for currently-imported palette, with switcher to change between Green, Blue, Red, Bunny.
- [x] Dedicated inputs for Glove data.
- [x] Sprite Metadata inputs
- [x] Sprite Name
- [x] Author Name
- [x] Author Name Short
- [x] Animation preview
(no clue if im doing this right) I'd say add previews of sprites like SpriteAnimator, or at the very least poses that include both head and torso (Triforce Get, Death, Falling, Etc.)
Export/Import GraphicsGale palettes ^^
Does anyone have anything else they want added?
Have the program remember what you add to "Custom colors" when editing palettes. Can make copying to the other tunic palettes simpler & quicker, for example.
When selecting different palettes, have that change the palette displayed in the sprite sheet window instead of always green tunic.