Mr zhan
Mr zhan
client: js target server:hl target Called from hx.ws.Buffer.peekByte(hx/ws/Buffer.hx:126) Called from hx.ws.Buffer.readUntil(hx/ws/Buffer.hx:70) Called from hx.ws.Buffer.readLine(hx/ws/Buffer.hx:48) Called from hx.ws.WebSocketCommon.recvHttpRequest(hx/ws/WebSocketCommon.hx:337) Called from hx.ws.WebSocketHandler.handleData(hx/ws/WebSocketHandler.hx:15) Called from hx.ws.WebSocketCommon.process(hx/ws/WebSocketCommon.hx:285) Called from hx.ws.Handler.handle(hx/ws/Handler.hx:9)
[request] add oasis-engine for test list? oasis-engine https://github.com/oasis-engine/engine docs https://oasisengine.cn/0.4/docs/gltf-cn
![image](https://user-images.githubusercontent.com/748320/55681757-a749b680-595c-11e9-929c-e0ecb3271ea2.png) test a model from sktchfab,it's throw this error.how to fixed?
debug will auto exit when debug snowkit's linc_enet lib Debug server connected! c:\Users\Administrator\.vscode\extensions\vshaxe.hxcpp-debugger-1.2.4\hxcpp-debug-server\./hxcpp/debug/jsonrpc/Server.hx:592: Connected to vsc debugger server at 127.0.0.1:6972 Socket error: Error: read ECONNRESET
are there any samples? how to use haxeui with heaps?
can you share build hxml on hxcpp wasm target? I've tried to build wasm with rust, and I want to try to build wasm use hxcpp . and can you...
hello,here is my phind.com support test,windows test pass. ```js import fs from 'fs'; import puppeteer from 'puppeteer-extra'; import stealthPlugin from 'puppeteer-extra-plugin-stealth'; import TurndownService from 'turndown'; import pLimit from 'p-limit'; puppeteer.use(stealthPlugin());...
platform: emscripten wasm ```cpp void test_xml() { person p = {"admin", 20}; iguana::string_stream ss; iguana::to_xml(ss, p); std::cout
GLTF_Model_Viewer didn't get the right result? the origin gltf is after import into gltf viewer? and I add some code here? is this code wrong or somthing else? model is...
```hx @:include('./MessagePayload.h') @:structAccess @:jsonStringify(function (mp:MessagePayload) return { someFloat: mp.someFloat, cStr: mp.cStr }) extern class MessagePayload { var someFloat: cpp.Float32; var cStr: CastCharStar; } ``` and error MessagePayload.hx:6: characters 82-96 :...