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Help; Required To Port SEGI to HD SRP

Open deltamish opened this issue 6 years ago • 9 comments

Hey, With the HD SRP around the corner and having checked it out myself. Unity is moving closer to photorealism. and closer to Unreal like graphics .

And our current project is making heavy use of SEGI . I opneded up the SEGI and shader script. It seemed pretty straight forward at first. But I am having trouble to see where you are acessing Unity Standard shader "_MainTex,_Albedo" and what not

I was wondering if you could provide us on an insight on how I could go around port in to HD SRP
Just some API example wher I can modify the texture being sampled and maybe the render Passes

Thanks a ton :)

deltamish avatar Mar 23 '18 05:03 deltamish

plz up up !

noise2014 avatar Apr 02 '18 12:04 noise2014

Unreal like graphics

DuckyDuckling avatar Apr 02 '18 14:04 DuckyDuckling

Yes please, this would be a great addition to our work in HD SRP also.

JasonWeise avatar Sep 18 '18 01:09 JasonWeise

Bump! It's been awhile and I'm really excited to use HD SRP, but don't want to leave SEGI behind!

smokelore avatar Oct 17 '18 13:10 smokelore

I think we are going to have to port it ourselves

thecrazy avatar Dec 20 '18 17:12 thecrazy

Did anyone tried to port it? Any success?

badjester avatar Jun 08 '19 12:06 badjester

A fully real time voxel based system for URP based on SEGI is now available in the asset store, LUMINA GI: Voxel Based Global Illumination. It is for URP and a HDRP version is also almost ready.

The system is made to work directly with Sky Master ULTIMATE URP Ethereal Volumetric Lighting system, for a complete atmospheric scattering and lighting simulation.

NasosTsoukalas avatar Jul 14 '22 03:07 NasosTsoukalas

dat price tho

FormalSnake avatar Aug 27 '22 21:08 FormalSnake

Hi, can contact in my Discord for current offers on this - https://discord.gg/X6fX6J5

NasosTsoukalas avatar Aug 27 '22 21:08 NasosTsoukalas