SEGI
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Help; Required To Port SEGI to HD SRP
Hey, With the HD SRP around the corner and having checked it out myself. Unity is moving closer to photorealism. and closer to Unreal like graphics .
And our current project is making heavy use of SEGI . I opneded up the SEGI and shader script. It seemed pretty straight forward at first. But I am having trouble to see where you are acessing Unity Standard shader "_MainTex,_Albedo" and what not
I was wondering if you could provide us on an insight on how I could go around port in to HD SRP
Just some API example wher I can modify the texture being sampled and maybe the render Passes
Thanks a ton :)
plz up up !
Unreal like graphics
Yes please, this would be a great addition to our work in HD SRP also.
Bump! It's been awhile and I'm really excited to use HD SRP, but don't want to leave SEGI behind!
I think we are going to have to port it ourselves
Did anyone tried to port it? Any success?
A fully real time voxel based system for URP based on SEGI is now available in the asset store, LUMINA GI: Voxel Based Global Illumination. It is for URP and a HDRP version is also almost ready.
The system is made to work directly with Sky Master ULTIMATE URP Ethereal Volumetric Lighting system, for a complete atmospheric scattering and lighting simulation.
dat price tho
Hi, can contact in my Discord for current offers on this - https://discord.gg/X6fX6J5