steamtinkerlaunch
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ModOrganizer 2: Finalize Silent Mode
Finalizes the ModOrganizer 2 Silent Mode implementation. While #1097 implemented the logic to make Silent Mode work, this adds some UX touches to make it easier for users to enable.
- Adds back the "Silent" button on the ModOrganizer 2 Wait Requester, removed a long time ago.
- Adds
silentoption to MO2MODE dropdown on Game Menu. - Updates the actions on the Wait Requester to actually respect
gui/silent/disabled- Newly added "Silent" button will start in silent mode
- Wait Requester timeout will now default to the selected MO2 mode. Before, we only had two;
disabledandgui, so we always defaulted toguias the sensible choice for the Wait Requester timing out. But now it will actually respect whatever the user selected indisabled. Having said that, the Wait Requester should only appear ifMO2MODEis notdisabled, so the user won't see it if the mode isn'tguiorsilentanyway.
- Minor code refactoring
This needs more testing from my side, and once completed this can be merged to fully finalize the MO2 Silent implementation!
Note: I did some work to update the ModOrganizer 2 wiki page, but another pass over it might be good to make sure all the intricacies are documented.