someone543

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Sorry, should have been more specific. I was referring to how fighters INSIDE of the main ship can't hear hails. It makes it a bit hard to tell exactly when...

After a little bit of local testing, I found out that all ballistic weapons are affected by this, not just the ones added by NSV.

This was fixed on upstream, then fixed here when we did a beebase https://www.github.com/BeeStation/BeeStation-Hornet/pull/7560

> Currently on hold because the laws/punishments in here are still bee laws and not NSV ones Should I change just the ones in config/space_law.json or should I also include...

I don't think changing the area of a single tile is supposed to cause this ![TestFailed](https://github.com/BeeStation/NSV13/assets/95106800/d5f9e93c-eda5-4f9b-82e3-cc0ac7151125)

![BotsPatrol](https://github.com/user-attachments/assets/4bf3153d-a692-4aee-addb-cbe2028c5699) Bots on patrol get stuck and only patrol from one end of this hallway to the other ![Screenshot 2025-02-09 104051](https://github.com/user-attachments/assets/0ba64c45-2150-49d1-8512-86a38918d130) Miners don't have access to open the welding tool...