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Bumps [word-wrap](https://github.com/jonschlinkert/word-wrap) from 1.2.3 to 1.2.4. Release notes Sourced from word-wrap's releases. 1.2.4 What's Changed Remove default indent by @​mohd-akram in jonschlinkert/word-wrap#24 🔒fix: CVE 2023 26115 (2) by @​OlafConijn in...

dependencies

Bumps [tough-cookie](https://github.com/salesforce/tough-cookie) from 4.0.0 to 4.1.3. Release notes Sourced from tough-cookie's releases. 4.1.3 Security fix for Prototype Pollution discovery in #282. This is a minor release, although output from the...

dependencies

![image](https://github.com/soloschenko-grigoriy/gamedev-patterns-ts/assets/14922851/cdf9a548-0990-477a-9677-2d55b7b748aa) I suspect that changes have been made since the guide was initially put up, I've checked (and double checked), but this unit test no longer succeeds (indeed, it didn't...

Since index=0 evaluates as false, the last element will never be removed in _components. https://github.com/soloschenko-grigoriy/gamedev-patterns-ts/blob/148f337040b8285a3debf032e137a9441591ed23/src/utils/ecs/entity.ts#L42 should be: ```ts if (toRemove && index !== undefined) { ``` See: https://github.com/joaqim/gamedev-patterns-ts/commit/e84cbd06485dca97804ab5b47b358dbc2df9302d Where I...

In Game Loop Part 2 of your tutorial neglects to mention the following in the game ``` public Awake(): void{ //Components this.AddComponents(new GameInputComponents()) super.Awake() //Child entities for(const entity of this.Entities){...

Was loving the tutorial so far, but it ends in the pathfinding part. Are you planning in continuing it?