Pete Harris
Pete Harris
We should do this for 2.0 launch, but it can happen after beta.
A quick investigation compiling the core C++ for sse2, only using sse4.2 or avx2 for functions using intrinsics, seems to leave a significant chunk of performance on the table. g++...
Attempted implementing this as distinct backend shared objects and still see a loss of 5% performance. Bumping this one to 2.1 so we get some time to investigate this one...
@aras-p Super, thanks. I probably won't get around to looking at the DLL usage for the command line tool for 2.5, but certainly adding the ability for others to build...
Public API change to make it pure C, and add symbol visibility annotation support, merged in cea746f. Remaining work not in scope for 2.5, so dropping it off that milestone...
The usual fix, without needing pre-multiplication, is to extrude the object edge RGB color out past the edge of the objects into the transparent zone, instead of using a black...
Is your texture definitely authored in sRGB gamma? The current code will linearize the input sRGB texture for `-cs` data, apply pre-multiplication, and then covert back into sRGB gamma for...
Also, just to double check, did you change your blend equation in your application to account for the fact it's a pre-multiplied input source? In standard tools expecting a post-multiply...
> I had to set premultipliedAlpha: false in order for them to render correctly, otherwise the images that had alpha had a kind of glow effect. The image above got...
It looks like the library you pointed me at could use sRGB, but depends if a flag is set. No way of telling whether it is or not. I'll pull...