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Playground miscompiling code - force including solid-js/web

Open chiefcll opened this issue 10 months ago • 0 comments

I work on the Solid Lightning and added the universal rendering support.

I have the playground working with:

import { renderSync as render, View, Text,  startLightning } from "@lightningjs/solid"

await startLightning();

render(() => (
  <View width="1920" height="1080">
    <View width="800" height="350" color="0x4169e1ff"/>
    <Text>Hello World</Text>
  </View>
));

Setting output to universal mode.

However, when I replace View or Text function component with node or text (simple element) like so:

import { renderSync as render, View, Text,  startLightning } from "@lightningjs/solid"

await startLightning();

render(() => (
  <View width="1920" height="1080">
    <View width="800" height="350" color="0x4169e1ff"/>
    <text>Hello World</text>
  </View>
));

The output shows correctly:

image

But when the code runs however, it doesn't work and the debugger shows the code as:

Screenshot 2024-04-24 at 7 38 31 AM

chiefcll avatar Apr 24 '24 11:04 chiefcll