solid-playground
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Playground miscompiling code - force including solid-js/web
I work on the Solid Lightning and added the universal rendering support.
I have the playground working with:
import { renderSync as render, View, Text, startLightning } from "@lightningjs/solid"
await startLightning();
render(() => (
<View width="1920" height="1080">
<View width="800" height="350" color="0x4169e1ff"/>
<Text>Hello World</Text>
</View>
));
Setting output to universal mode.
However, when I replace View or Text function component with node or text (simple element) like so:
import { renderSync as render, View, Text, startLightning } from "@lightningjs/solid"
await startLightning();
render(() => (
<View width="1920" height="1080">
<View width="800" height="350" color="0x4169e1ff"/>
<text>Hello World</text>
</View>
));
The output shows correctly:
But when the code runs however, it doesn't work and the debugger shows the code as: