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Results 23 ipxwrapper issues
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I think having crossplay between modern systems and real Win9x systems would be a really good feature to have. Would this be doable?

For games that require different configurations to work properly, it might be best to have some sort of way to have IPXWrapper use a same-directory config instead of all installations...

We have 2 players with following setup: 1 player: Hosts DOSBox ipxnet server (using DOSBox-X) 2 player: Connects to 1 player's ipxnet server Both running Win10, who hosts in-game doesn't...

So me and a friend tried to get a game of Get Medieval working using ipxwrapper 0.7.0 When I hosting the game and my friend joined (we used the Very...

Hello, Is it possible to add an option to disable all logging to ipxwrapper.log and/or clear the log file contents upon initialisation?

I've been working on integration of IPXWrapper into NukemNet, and have done some testing on which games work with IPXWrapper's DOSBox Encapsulation, and which games do not. Those that do...

I got a special case here where WSAGetLastError returns 126 (ERROR_MOD_NOT_FOUND) it happens here: https://github.com/solemnwarning/ipxwrapper/blob/1608da463cb20e68bf70a68ac6da656af2b62a58/src/directplay.c#L91 The result of it is that the socket will be closed and the multiplayer part...

On a german system the registry path is not `IPX Connection For DirectPlay` , it is `IPX-Verbindung für DirectPlay` instead ![image](https://github.com/user-attachments/assets/1de7ce2d-754c-4bd4-842c-5207492ced04) Windows 7 SP1 x86

ipxwrapper.ini does not contain a section, some INI parsers fail to read the file (such as microsofts GetPrivateProfileString/WritePrivateProfileString)

An old game from the past hardwar or hardwar the future is greedy is now working through your ipx wrapper for multiplayer non-dedicated servers.. I don't know how to thank...