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animating strokeDashoffset of a path does not work on IOS

Open itsramiel opened this issue 2 years ago • 3 comments

Bug

Animating strokeDashoffset of a path does not work on IOS but works on Android. It works if the value of strokeDashoffset and strokeDasharray do not switch between undefined and the actual value I want. However in my case I want to know the length of the path and use that to animate the path, so when the path length is unknown I assign strokeDasharray and ..offset to undefined

Unexpected behavior

The unexpected behavior is that ios does not animate when it should.

Environment info

React native info output:

System:
  OS: macOS 14.1.2
  CPU: (16) x64 Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz
  Memory: 1.59 GB / 16.00 GB
  Shell:
    version: "5.9"
    path: /bin/zsh
Binaries:
  Node:
    version: 18.17.1
    path: ~/.nvm/versions/node/v18.17.1/bin/node
  Yarn:
    version: 1.22.19
    path: ~/.nvm/versions/node/v18.17.1/bin/yarn
  npm:
    version: 9.6.7
    path: ~/.nvm/versions/node/v18.17.1/bin/npm
  Watchman:
    version: 2023.10.09.00
    path: /usr/local/bin/watchman
Managers:
  CocoaPods:
    version: 1.14.2
    path: /Users/ramiel/.rbenv/shims/pod
SDKs:
  iOS SDK:
    Platforms:
      - DriverKit 23.2
      - iOS 17.2
      - macOS 14.2
      - tvOS 17.2
      - watchOS 10.2
  Android SDK: Not Found
IDEs:
  Android Studio: 2023.1 AI-231.9392.1.2311.11076708
  Xcode:
    version: 15.1/15C65
    path: /usr/bin/xcodebuild
Languages:
  Java:
    version: 11.0.15
    path: /usr/local/opt/openjdk@11/bin/javac
  Ruby:
    version: 2.7.6
    path: /Users/ramiel/.rbenv/shims/ruby
npmPackages:
  "@react-native-community/cli": Not Found
  react:
    installed: 18.2.0
    wanted: 18.2.0
  react-native:
    installed: 0.73.1
    wanted: 0.73.1
  react-native-macos: Not Found
npmGlobalPackages:
  "*react-native*": Not Found
Android:
  hermesEnabled: true
  newArchEnabled: false
iOS:
  hermesEnabled: true
  newArchEnabled: false

Library version: 14.1.0

Steps To Reproduce

  1. git clone https://github.com/itsramiel/svg-path-animation-repro
  2. cd svg-path-animation-repro
  3. yarn
  4. yarn ios
  5. notice that path doesnt animate
  6. yarn android
  7. notice that path animate

Describe what you expected to happen:

  1. I expect ios to work like android and the path animated

Short, Self Contained, Correct (Compilable), Example

import Animated, {
  useAnimatedProps,
  useSharedValue,
  withTiming,
} from 'react-native-reanimated';
import {useEffect, useRef, useState} from 'react';
import {View} from 'react-native';
import {Path, Svg} from 'react-native-svg';

const WIDTH = 200;
const HEIGHT = 100;

const d = 'M 0 50 L 10 50 L 15 70 L 40 130 L 150 20';

const AnimatedPath = Animated.createAnimatedComponent(Path);

function App() {
  const progress = useSharedValue(1);
  const ref = useRef<Path>(null);
  const [pathLength, setPathLength] = useState<null | number>(null);

  useEffect(() => {
    const res = ref.current?.getTotalLength();
    if (typeof res === 'number') {
      setPathLength(res);
    }
  }, []);

  useEffect(() => {
    if (typeof pathLength === 'number') {
      progress.value = withTiming(0, {duration: 3000});
    }
  }, [pathLength]);

  const animatedProps = useAnimatedProps(() => {
    return {
      strokeDashoffset: pathLength === null ? 0 : progress.value * pathLength,
    };
  }, [pathLength]);

  return (
    <View style={{flex: 1, justifyContent: 'center'}}>
      <Svg style={{width: '100%', aspectRatio: WIDTH / HEIGHT}}>
        <AnimatedPath
          ref={ref}
          d={d}
          stroke={pathLength === null ? 'none' : 'black'}
          fill={'none'}
          strokeWidth={2}
          strokeDasharray={pathLength ?? undefined}
          animatedProps={animatedProps}
        />
      </Svg>
    </View>
  );
}

export default App;

itsramiel avatar Jan 03 '24 06:01 itsramiel

Hello @itsramiel, I tried to reproduce the issue, but couldn't. Let us know if you still have that issue, Thank you.

bohdanprog avatar Jun 11 '24 17:06 bohdanprog

Hey @bohdanprog. I tested with latest versions as shown on the bottom of the left side and the issue is still there. I used the same code as in the reproducable

itsramiel avatar Jun 17 '24 07:06 itsramiel

Hi @itsramiel, I tried your code and can confirm that its not working on iOS. That is related to the fact that while initializing the SVG, the stroke length is 0. If you add a simple timeout around "getTotalLength()", you will get the actual length and the animation will work.

For example:

export const Test = () => {
    const progress = useSharedValue(1);
    const ref = useRef<Path>(null);
    const [pathLength, setPathLength] = useState<null | number>(null);

    useEffect(() => {
        const timeout = setTimeout(() => {
            const res = ref.current?.getTotalLength();
            if (typeof res === 'number') {
                setPathLength(res);
            }
        }, 0)

        return () => clearTimeout(timeout)
    }, []);

    useEffect(() => {
        if (typeof pathLength === 'number') {
            progress.value = withTiming(0, { duration: 3000 });
        }
    }, [pathLength]);

    const animatedProps = useAnimatedProps(() => ({ strokeDashoffset: pathLength === null ? 0 : progress.value * pathLength }), [pathLength]);

    return (
        <View style={{ flex: 1, position: 'absolute', top: -70, left: -70, justifyContent: 'center', zIndex: 99 }}>
            <Svg style={{ width: 268, height: 268, aspectRatio: WIDTH / HEIGHT }}>
                <AnimatedPath
                    ref={ref}
                    d={d}
                    stroke={pathLength === null ? 'none' : 'white'}
                    fill={'none'}
                    strokeWidth={2}
                    strokeDasharray={pathLength ?? undefined}
                    animatedProps={animatedProps}
                />
            </Svg>
        </View>
    );
}

webdesign2be avatar Jun 30 '24 00:06 webdesign2be