Frank

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> overlapping segments is a problem but mostly due to additional RAM usage, it solves other problems overlapping segments have in a global buffer, namely overlapping being FX dependent. Well,...

> I have a commit ready removing the `bool unScaled` again if there are no objections (also including some fixes and improvements) @DedeHai the "unscaled" optimization only affects Segment::drawCircle and...

> Yes, I tested it using "Ripple" and "Blobs" FX (4 overlapping segments to intensify the calculation) and saw no FPS change in either case. Strange ... actually "unscaled=false" removes...

@twonky26 are you still interested to finish the usermod? Or should we close this PR without merge?