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Root Trans of FBX

Open XinandYu opened this issue 1 year ago • 2 comments

Hi, thanks for your work.

If I didn't make a mistake, the smpl_trans should be the transform of pelvis. However, when I import the FBX file in Unreal Engine, the pelvis transform become the transform of root, which is between the foot of the character. So something strange is happening when squating down like this: 录屏 06-03-23 19:45:19.webm

Can you give me a hand on that?

XinandYu avatar Mar 06 '23 18:03 XinandYu

Same issue with me. If anybody has a clue, the assistance would be invaluable.

tommyshelby4 avatar Mar 24 '23 15:03 tommyshelby4

Hi, thanks for your work.

If I didn't make a mistake, the smpl_trans should be the transform of pelvis. However, when I import the FBX file in Unreal Engine, the pelvis transform become the transform of root, which is between the foot of the character. So something strange is happening when squating down like this: 录屏 06-03-23 19:45:19.webm

Can you give me a hand on that?

The same issue with me, have you solved the problem?

ghy0626 avatar Jan 24 '24 02:01 ghy0626