SMPL-to-FBX
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Root Trans of FBX
Hi, thanks for your work.
If I didn't make a mistake, the smpl_trans should be the transform of pelvis. However, when I import the FBX file in Unreal Engine, the pelvis transform become the transform of root, which is between the foot of the character. So something strange is happening when squating down like this: 录屏 06-03-23 19:45:19.webm
Can you give me a hand on that?
Same issue with me. If anybody has a clue, the assistance would be invaluable.
Hi, thanks for your work.
If I didn't make a mistake, the smpl_trans should be the transform of pelvis. However, when I import the FBX file in Unreal Engine, the pelvis transform become the transform of root, which is between the foot of the character. So something strange is happening when squating down like this: 录屏 06-03-23 19:45:19.webm
Can you give me a hand on that?
The same issue with me, have you solved the problem?