D2RMH
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Diablo II Resurrected map revealing tool.
README in other languages: 中文说明
D2RMH
Diablo II Resurrected map revealing tool.
Disclaimer
D2RMH is only reading process memory from D2R, without injects, hooks or memory writes,
but I do not guarentee that it is totally ban-free, use at your own risk.
What's New
Check ChangeLog
Prerequisite
- Diablo II 1.11, 1.11b, 1.12, 1.13c or 1.13d is required. You can get a minimal subset of v1.13c files HERE
Usage
- Virus/Malware detection WARNING:
- If you are using Windows Defender, disable it or add D2RMH to whitelist to avoid misreporting of malware.
- D2RMH can pass most Anti-Virus software detections, but not all of them, you can compile it your self if worry about it, check
How to build
section below
- Download from
Releases
section, or any snapshot packs fromActions
section(You need to log-in to GitHub). - Edit D2RMH.ini, set
d2_path
to path of your Diablo II folder, or just put extractedD2RMH.exe
and all.ini
files to D2 v1.13c folder. - Run D2RMH.exe, enjoy!
Screenshots
Plugin system
- Plugins are
.lua
scripts loaded fromplugins
folder - Read document if you want to write your own plugin
TODO
Check TODO
How to build
Quick instruction
- Install cmake and add
cmake\bin
to yourPATH
environment variable so that you can typecmake
in command line to call it directly - Run
build_msvc2019.bat
,build_msvc2022.bat
,build_msys2_clang.bat
orbuild_msys2_mingw.bat
to build.
Note: You should have certain compilers intalled. For msys2 builds, install required packages as instructions below.
Detailed instruction without .bat scripts
MinGW GCC
- Install MSYS2(https://www.msys2.org), type
pacman -Syu --noconfirm && pacman -S --noconfirm --needed make git mingw-w64-i686-toolchain mingw-w64-i686-cmake mingw-w64-ucrt-x86_64-toolchain mingw-w64-ucrt-x86_64-cmake
in MSYS2 command line to install required components - Build D2RMH(64bit):
- Open new Shell using ucrt64.exe
- Clone D2RMH source by type
git clone https://github.com/soarqin/D2RMH
- Type
cd D2RMH && cmake -Bbuild -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DUSE_STATIC_CRT=ON
- Then
make -Cbuild D2RMH
to get the compiled binary inbuild/bin
folder
- Build d2mapapi-piped(32bit):
- Open new Shell using mingw32.exe
- Change current directory to D2RMH source
- Type
cmake -Bbuild_d2mapapi -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DUSE_STATIC_CRT=ON d2mapapi
- Then
make -Cbuild_d2mapapi d2mapapi-piped
to get the compiled binary inbuild_d2mapapi/bin
folder
MSYS2 Clang
- Mostly same as MinGW GCC, with following changes:
-
mingw-w64-i686-toolchain
->mingw-w64-clang-i686-toolchain
-
mingw-w64-i686-cmake
->mingw-w64-clang-i686-cmake
-
mingw-w64-ucrt-x86_64-toolchain
->mingw-w64-clang-x86_64-toolchain
-
mingw-w64-ucrt-x86_64-cmake
->mingw-w64-clang-x86_64-cmake
-
ucrt64.exe
->clang64.exe
-
mingw32.exe
->clang32.exe
-
Microsoft Visual Studio 2019/2022
- Install Visual Studio 2019 or 2022 Community Edition(or Pro/Ent if you have)
- Unpack downloaded source code file, or you can use git to Clone D2RMH source by type:
git clone https://github.com/soarqin/D2RMH
. Note: Using git requires Git for windows installed - Build D2RMH(64bit):
- (Visual Studio 2019) Type
cmake -Bbuild -G "Visual Studio 16 2019" -A x64 -DUSE_STATIC_CRT=ON
(Visual Studio 2022) Typecmake -Bbuild -G "Visual Studio 17 2022" -A x64 -DUSE_STATIC_CRT=ON
- Now you can either:
- Type
cmake --build build --config Release --target D2RMH
- Open generated
build\D2RMH.sln
and buildD2RMH
target
- Type
- Compiled binaries are located in
build\bin
folder
- (Visual Studio 2019) Type
- Build d2mapapi-piped(32bit):
- (Visual Studio 2019) Type
cmake -Bbuild_d2mapapi -G "Visual Studio 16 2019" -A Win32 -DUSE_STATIC_CRT=ON d2mapapi
(Visual Studio 2022) Typecmake -Bbuild_d2mapapi -G "Visual Studio 17 2022" -A Win32 -DUSE_STATIC_CRT=ON d2mapapi
- Now you can either:
- Type
cmake --build build_d2mapapi --config Release --target d2mapapi_piped
- Open generated
build_d2mapapi\d2mapapi.sln
and buildd2mapapi_piped
target
- Type
- Compiled binaries are located in
build_d2mapapi\bin
folder
- (Visual Studio 2019) Type
Credits
- d2mapapi_mod modified from d2mapapi.
- Idea and memory offsets from MapAssist.
- Handmade Math for matrix calculations.
- glad for loading OpenGL(Core)/WGL functions.
- inih for reading INI files.
- JSON for Modern C++ for processing JSON files.
- CascLib for reading Casc Storage from Diablo II Resurrected.
- stb, stb_truetype and stb_rect_pack are used.