Sergey Ostrovsky

Results 4 comments of Sergey Ostrovsky

You can see how it works now: ![thumb_up_rotate_1](https://user-images.githubusercontent.com/42939593/49868746-06684600-fe17-11e8-9269-510241ca100f.gif) ![thumb_up_rotate_2](https://user-images.githubusercontent.com/42939593/49868953-91e1d700-fe17-11e8-8585-315332cf08b1.gif)

I've tried to use phi and theta instead of clampedPhi and clampedTheta, but this doesn't resolve the problem: > // Parametrize the camera's location onto a sphere based on current...

I've tried to change rotate direction..if phi cross boundary values (0 and 180): > Quaternion quartEuler = new Quaternion((float)phi, (float)theta, 0); > if (chgDirection) { > quartEuler.w = ((1 -...

I've tried to play with z axis: > Vector dirVectorNormNoY = new Vector(dirVector.x, 0, dirVector.z); > if(chgDirection) { > // new Vector(dirVector.x, Math.PI, dirVector.z); > dirVectorNormNoY = new Vector(dirVector.x, 0,...