snylonue
snylonue
我这边有时也是这样,我这边只要重新点开就好了
I can reproduce this bug. My environment: - windows: 10.0.22631.3880 - flutter: 3.22.3 - frb: 2.1.0 - rust: rustc 1.79.0 (129f3b996 2024-06-10) stable-x86_64-pc-windows-msvc Steps: 1. create a new project with...
> Hmm, could you please firstly check, > > * are you building rust in debug mode or release mode? (need to be debug, or release-with-symbols) > > * could...
> > As for symbols, could you give a guide on how to check them? > > I do not have windows at hand and different platforms differ. Usually just...
> Great, then if the symbols are there, then maybe rust does not find it? > > This is a general Rust question instead of specific to frb I guess....
> > particularly the building process which may differ from a simple cargo build. > > Yes I think so. Maybe also ask on Cargokit repo, because frb uses that...
> Cargokit should copy the pdb file alongside the dll, but that doesn't seem to be happening for some reason. Maybe an issue with cmake integration. You could try to...
> There should be `rust_lib_stkt.pdb` somewhere in the build directory. `stkt.pdb` is the pdb for final executable. In fact there are 3: ``` fd rust_lib_stkt.pdb .\build\ .\build\windows\x64\plugins\rust_lib_stkt\Debug\rust_lib_stkt.pdb .\build\windows\x64\plugins\rust_lib_stkt\cargokit_build\x86_64-pc-windows-msvc\debug\deps\rust_lib_stkt.pdb .\build\windows\x64\plugins\rust_lib_stkt\cargokit_build\x86_64-pc-windows-msvc\debug\rust_lib_stkt.pdb ```...
> Now with that being said, is there even a need for interpolation on such monitors? I'd imagine that the refresh rate is high enough that slightly imperfectly timed frames...
> > This could ref some games, they could use fixed 1/2 or 1/4 refreash rate as vsync target. > > This is already possible with `--opengl-swapinterval`/`--d3d11-sync-interval` and `--display-fps-override`. You...