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Improve Dialog System and UI Controllers
Text dialogs should be modal so absorb all clicks Options for clickable object filtering Option to change text size in game for accessibility {c} tag to set character name Custom UI text object with HTML style links Change Dialog renderer to use & glyphs instead of setting them per character Skip text / fast forward key Arabic text support (link to Rami GDC talk) Developer-only fast-forward and rewind shortcuts (Editor only) Allow player to fast forward through dialog Text appears in light color, displays over it, read out - kids apps Copy Auto Writer properties - very nice Input text box FadeScreen should use the new uGUI system instead of legacy GUI Enter Text command - shows a modal text input dialog box with Ok button https://unity3d.com/learn/tutorials/modules/intermediate/live-training-archive/modal-window
(Comment from Chris Gregan) Link to another reference video in this forum post http://fungusgames.com/forum/#!/general:rolling-back-to-previous-bl
(Comment from Tanya) Wow, really excited for this, especially developer-only fast-forward/rewind to test how a story plays out in certain chapters. Thank you for such great work!
(Comment from Chris Gregan) See this forum post as well http://fungusgames.com/forum/#!/general:global-say-command-controls