macao
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Implement compatibility with non-deterministic games
Some games, have elements of chance or randomness to them. Modify the MCTS algorithm to be compatible with such games.
Resources:
- http://www.lamsade.dauphine.fr/~cazenave/papers/mctrsg.pdf
- https://pdfs.semanticscholar.org/d10e/31ed85cc6ea79d3d961730da2b07c32aa984.pdf
I really like this project, specially the simplicity of it. Hope you can make it able to handle more cases
@flesler Thanks. Have you had a chance to give it a try? If so, with what kind of game? How did it perform? Is there a game in particular you would like Macao to work with?
I've been experimenting with NN and Neuroevolution for AI and discovered this library (not related to ML I know). So I want to try it for some cases, the first one will probably be a snake that is very good at it (so no 2nd player) by looking many moves ahead and deciding what to do. Haven't tried it yet, will post as soon as I do