sniggyfigbat
sniggyfigbat
When using this implementation, I noticed that the AStar `closed` vector was getting insanely big, and the algorithm would often drop to a crawl. I suspect two issues in `AStar::getPath()`....
As far as I can tell there is no reason why `Path Algorithm` specialisations need to be singletons; it provides no particular benefit (to `AStar`, anyway) and it prevents the...
I've been getting complaints of the clipping on one of my windows not working in a level, and decided to investigate. Not sure what the SabreCSG version is, but it's...
*Continues from [this](https://github.com/HellFirePvP/ModularMachinery/issues/172) issue.* Unfortunately, even with Modular Machinery updated to 1.11.1, energy hatches still appear to cause a server to skip ticks. 
I'm attempting to use PNGJS to read and write raw pixel data for a browser-based game. I'm using the browserified version of the library (`const PNG = require('pngjs/browser').PNG;`), and I'm...