sniggyfigbat

Results 13 comments of sniggyfigbat

@Sahnvour since I'm currently finishing up my MSc thesis I can't dedicate time to it right now, but once I've hit the deadline on that I might well slap together...

This still appears to be an outstanding issue - I and a few friends are running an Enigmatica 2 Expert (1.67) private server and golems are essentially unusable due to...

@Henry00IS Good suggestion, but unfortunately no dice. ![image](https://user-images.githubusercontent.com/3359069/137220187-72fc8b52-6e95-4e51-aefb-e3ed19b03d52.png)

Hmm. Turning on the experimental 'Optimize Geometry' setting throws the following error: ``` NullReferenceException: Object reference not set to an instance of an object Sabresaurus.SabreCSG.Optimizer.CalculateConvexHulls (System.Collections.Generic.List`1[T] polygons) (at Assets/IntruderMM/SabreCSG/Scripts/Core/BuildEngine/Optimizer.cs:253) Sabresaurus.SabreCSG.BrushCache.OptimizeCollision...

Aha, progress: ![image](https://user-images.githubusercontent.com/3359069/137221196-92d2603f-7701-4531-ae6c-8490790ddcd2.png) Adding meshes with visual geometry forces generation of the missing colliders if (and only if) they intersect the missing colliders.

Notes: * Adding entirely new brushes using the Draw tool, and setting them to collision-only, still results in them being skipped. * Changing the order of the brushes inside their...

Shitty workaround: Put all collision brushes in a dedicated CSG object, set them all as visible, Force Rebuild, and them manually delete the created `MaterialMesh` object.

Out of interest, did this problem ever get fixed?

The only non-DL modification is to change the forge version to ~~the latest~~ 1.12.2-14.23.5.2838 (it was on 2836, and another mod was complaining). Upon further experimentation, the number of missed...

I'm afraid I never did, no. Sorry.