zelda3
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SDL is a requirement for building
Built on Windows 11 with Visual Studio 2022. SDL is expected to be installed and prebuilt somewhere under the D drive.
I was able to download SDL, build it, and redirect the Release|x64 configuration to my local copy, but you may want to include explicit instructions in the README or similar.
After adding the include directory to the project settings, manually changing the linker dependencies to my local path to SDL2.lib and SDL2main.lib, and copying SDL.dll into the output directory, it's working fine!
Possible duplicate of #2
Hello @Ganon11 - can you provide more details on how you downloaded, built, and redirected? I'm stuck on this problem.
NuGet is used now.