zelda3
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GroovyMISTER output path
What feature do you want to get added? And how it will work?
https://github.com/psakhis/Groovy_MiSTer
GroovyMister allows you to use a mister as a GPU for a PC. There is an interface for the PC to send raw pixel data over the network to the Mister device.
You can get ~3ms of end to end latency with emulators/games because there's no vsync lag and no back/front buffer swapping. Your PC ports of the SNES games could be updated to send the raw pixel data to a Mister over the network for CRT output of the games at their native resolution with basically no lag. I think it would be pretty sexy.
More info: http://forum.arcadecontrols.com/index.php/topic,168163.0.html https://www.youtube.com/watch?v=PpUSyN1Wt6Q