zelda3
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compiled build does not show output window anymore
Describe your bug here. And how to reproduce it.
the release version (zip download) for windows shows an output window with error output. i cloned the repo and built the exe myself with msys2 on windows 11, so i could use pixel shaders. a lot of them from the snesrev/glsl-shaders repo don't work or half-work, and in trying to troubleshoot i realized the output window no longer shows. when the .exe is run from the command line, it executes then returns a new prompt, so there's no output there either. is there a flag i can use at runtime or build time to enable debug output somehow?
What is your build target?
Windows
I don't know what would cause this. But you can try using TCC instead.