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[SUGGESTIONS] 3D Triforce High Res and Camera stop based on sprites
Hello,
is there a way to make the 3D Triforce run at a higher resolutions? Run the game in widescreen makes the game shows black tiles on the map. Is there a way to make the camera stop scrolling when those black tiles appear?
Thanks for all your work!
That would probably take quite some time to fix.
Suppose we did away with aspect ratios and simplified the expansion options to fixed booleans. I.E.
ExtendH256To448 = 0 ExtendV224To240 = 0
Would this simplify the fixing of the camera code as well because you're no longer dealing with lots of different screen edge combinations? 448x224 is 2:1 and 448x240 is roughly 16:9.