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[SUGGESTIONS] 3D Triforce High Res and Camera stop based on sprites

Open DropsMJay opened this issue 3 years ago • 2 comments

Hello,

is there a way to make the 3D Triforce run at a higher resolutions? Run the game in widescreen makes the game shows black tiles on the map. Is there a way to make the camera stop scrolling when those black tiles appear?

Thanks for all your work!

DropsMJay avatar Sep 22 '22 12:09 DropsMJay

That would probably take quite some time to fix.

snesrev avatar Sep 22 '22 12:09 snesrev

Suppose we did away with aspect ratios and simplified the expansion options to fixed booleans. I.E.

ExtendH256To448 = 0 ExtendV224To240 = 0

Would this simplify the fixing of the camera code as well because you're no longer dealing with lots of different screen edge combinations? 448x224 is 2:1 and 448x240 is roughly 16:9.

FitzRoyX avatar Sep 22 '22 22:09 FitzRoyX