IL2CPP_Resolver
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A run-time API resolver for IL2CPP Unity.
IL2CPP Resolver
A run-time API resolver for IL2CPP Unity.
Quick Example
#include "Main.hpp"
void SomeFunction()
{
IL2CPP::Initialize(); // This needs to be called once!
Unity::CGameObject* pLocal = Unity::GameObject::Find("LocalPlayer");
Unity::CComponent* pLocalData = pLocal->GetComponent("PlayerData");
pLocalData->SetMemberValue<bool>("CanFly", true);
}
Registering OnUpdate Callback
void OurUpdateFunction()
{
// Your special code...
}
void OnLoad()
{
IL2CPP::Initialize();
IL2CPP::Callback::Initialize();
IL2CPP::Callback::OnUpdate::Add(OurUpdateFunction);
}
More: https://sneakyevil.gitbook.io/il2cpp-resolver/