Andrew Avsenin

Results 37 comments of Andrew Avsenin

> Oops, missed link https://github.com/samchon/nestia/blob/master/packages/e2e/src/internal/json_equal_to.ts > > I can design the new function interface what you want, but I am concentrating the AI chatbot feature development, so if you want...

> // src/compare.ts > export namespace compare { > export function covers(x: T, y: T): boolean; > export function equals(x: T, y: T): boolean; > export function less(x: T, y:...

I think let's start with `equals`. I've started and it's harder that I've thought :D I faced with a lot of abstractions

https://github.com/godotengine/godot/issues/93366 Created on Godot, if there is no point in improving the macro, you can close it down

> i dont see why this issue should be brought up to godot Bromeon said that it's issue of Godot that it doesn't notify about incorrect export property

Won't it support in 4.3? I've seen some information with improvement this part. Maybe I'm wrong, can't find anymore :(

not really, it requires build it's still a little difficult for me you can hold the task until 4.3 is released

@Bromeon as I remember there is issue that I have no option to add file-type for array. If I want to use several resources and take file path - I...

> > [@Bromeon](https://github.com/Bromeon) as I remember there is issue that I have no option to add file-type for array. > > This is not supported in Godot, see [docs](https://docs.godot.community/tutorials/scripting/gdscript/gdscript_exports.html#strings-as-paths) and...

I'll check it out the other day, thanks > I went ahead and implemented this in [#1166](https://github.com/godot-rust/gdext/pull/1166). [@snatvb](https://github.com/snatvb) could you test if that works as expected?