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a smol tcp/ip stack

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Hello there! I have been playing around in `smoltcp` and seem to have finally got a grasp on how the innards function. The extensive documentation already available was a huge...

Hello, I'm new to somltcp and have a question about using multiple network devices (e.g., eth0 + loopback). I noticed that all the examples only use a single device, and...

As I explained in https://github.com/smoltcp-rs/smoltcp/issues/949#issuecomment-2227096481 in the current state if you have a link with limited bandwidth and high latency, timer state becomes `Timer::Retransmit` and won't become `Timer::Idle` since there...

I have a smoltcp device which wants to connect to targets with various latency. To increase throughput I use big buffer sizes, but the problem is that there is an...

in sockets using PacketBuffer (udp, icmp, raw) the receive path calls `dequeue_padding()` before doing the actual recieve. However, `can_recv()` doesn't do so, which means it's possible it returns `true` but...

Similar to what was done for Ipv4Address and Ipv6Address. - use core::net::IpAddr as the ip address type - remote v4() and v6() constructor, use core IpAddr::V4(Ipv4Addr::new(_)) instead - Remove IpVersion...

I reached for `smoltcp` because I needed to implement a TCP DNS server inside a TUN driver. The code is here: https://github.com/firezone/firezone/tree/main/rust/dns-over-tcp/src Because we are also handling all sorts of...