damage-calc
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Dynamax Levels
Currently, the damage calc implements Dynamax as an on/off switch. This is sadly not fully accurate, as different Dynamax Levels on a Pokémon will result in a different multiplier for Max HP. This forces us to manually change the HP value when routing speedruns for Sword and Shield.
Would you be fine if I was adding an option to customise the dynamax level, with the default being 10?