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Julia - Quaternion not converting
Hiya! Thanks so much for making this tool. So I'm trying to get this shader working: https://www.shadertoy.com/view/MsfGRr
and I get this error message after converting: Shader error in 'ShaderMan/Juila': 'abs': no matching 3 parameter intrinsic function; Possible intrinsic functions are: abs(float|half|double|min10float|min16float|int|uint|min12int|min16int|min16uint) at line 101 (on d3d11)
Any help appreciated.
Also- Is there a way to have Unity lights affect the surface of the object in the shader? Or a way to expose change of color and or material properties like roughness/ metalness/ specularity?