smix8
smix8
Should also fix the setter function not just the getter.
@Calinou Changed line color to red cause that is the path debug color used by default in Godot 4 as well.
There are 2 open prs for reworking the navigation demos for 2D and 3D. The 3D with just NavigationServer usage and the 2D with basic NavigationAgent usage. None of the...
I think it would be good to have a demo with RigidBody or for all agent types cause they require slightly different NavigationAgent scripts to function properly. I think a...
A navmesh system is not the right tool for the job here as navmeshes are focused on traversable surfaces, not volumes. Full 3D pathfinding that covers volumes is comparably niche...
I think voxel-based pathfinding is a by-product of reorganizing the navigation map build with a tree struct to improving performance. For the core engine this step should happen first but...
I think keeping this proposal open as a space to discuss or plan things for this kind of 3D pathfinding would have some merit. So if you agree the proposal...
@beyarkay I don't really have such details prepared atm. I might be able take a look after 4.2 and write something down. While I do a lot of navigation stuff...
The navigation mesh baking can already do all that. If it is too slow it is a matter of not feeding too much source geometry data to the baking process....
There is a 3D version with pr https://github.com/godotengine/godot/pull/87378 that works the same as the 2D version except for having slightly different property names (AABB / Rect2).