smix8

Results 67 comments of smix8

In this layout case it is better to use the NavigationRegion2D polygon draw tool to copy from example of a valid NavigationPolygon resource with a similar layout. The 2D outline...

Basic pathfinding on an island when the player is also trapped on that very same island should still work. What wouldn't work is the edge merge between islands. E.g. if...

Since Godot 3.5 seems to work fine this narrows down the bug sources as the NavigationPolygon code that should be relevant for this error msg is basically identical between Godot...

I have no idea why make_polygons_from_outlines() should work in Godot 3.5 but not in Godot 4 as the navigation related code is identical in that part. The only thing that...

The current Godot "homebrew" outline calculation proved time and time again to be not very robust with user created outlines. The convex partion function is responsible for this issue error...

@DenisTis Pathfinding does not work with vaguely defined areas, it needs clear points (vertex) and connections (edges) to function and adding so many potential start positions to the pathfinding would...

There is already the `RWLock` class in `core/os/rw_lock.h` for a shared read/write lock?

In fact all the agent script examples should properly have a `is_navigation_finished()` check and return instead of `is_target_reached()` which is unreliable as it only checks the distance to the final...

I think the physics examples have this general problem that they teach users to create new throwaway parameter objects inside physics loops all the time which is not good. I...

Fix #6823 is not merged and missing the setter.