gamerental
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add jackson-module-parameter-names
couldn't watch you add those annotations everywhere :D
Haha, thanks, Sam. I did it on purpose to make the intent clearer, but I agree this is cleaner. I think I'll use it for my upcoming live coding session!
No offense btw, but I won't take the PR as is. I want to push the adjustments to the correct branches, correlating to the steps they're in. That will keep the flow of changes identical when someone jumps through them. I'll push the commit messages with creds to your GitHub account, though!
Sure, don’t bother with credits, I just added a dependency :)
Gotcha Sam!
you could also have a master branch with N commits instead of N branches. That way you can still walk through the steps using git hard reset but you can also see the diff. You can compare branches but that's non-trivial. And it's probably easier to manage. I did it for my presentation https://github.com/Sam-Kruglov/bike-rental-demo/commits/master
you could also have a master branch with N commits instead of N branches. That way you can still walk through the steps using git hard reset but you can also see the diff. You can compare branches but that's non-trivial. And it's probably easier to manage. I did it for my presentation https://github.com/Sam-Kruglov/bike-rental-demo/commits/master
Thanks, but I intended it this way.
I only now notice that this PR is still open... Thanks again for providing it, @Sam-Kruglov, but I will be closing it.
As stated earlier, I wanted to showcase it with annotations on purpose. Not because it is the best solution but to make it overly clear something needs to be done. By repeating the annotation, that something becomes clearer than with a single dependency, in my honest opinion.
The current format of this sample project uses @ConstructorProperties
, by the way.