Simon McVittie
Simon McVittie
> On Stable client with [SLR 1.0] forced, it goes a bit past of initial company logos and crashes. > > On beta client with [SLR 1.0] forced/not forced, it...
It's possible that the bundled copy of SDL is so old that it doesn't have the "dynamic API" feature (or was compiled without it), in which case `STEAM_COMPAT_RUNTIME_SDL2=1` wouldn't work...
When you say "Steam Runtime", do you mean the container runtime that involves `pressure-vessel/`, the same thing that's distributed on Steam as `steamapps/common/SteamLinuxRuntime_sniper`? In the logs attached to this report,...
> For comparison, here's the `maps` contents of the `glxgears` executable that has been copied to the home directory using the **Flatpak** umu-launcher application: https://gist.github.com/R1kaB3rN/53d44f5b2bfa926e94b195db09d6a447 > > Of course, the...
> Now, here's the [contents of maps](https://gist.github.com/R1kaB3rN/ede4eaf02720f464bc39a931b3969534) and an [SLR log](https://gist.github.com/R1kaB3rN/ff2c90697437434ddbdd4b15817ae64f) using the native umu-launcher application for glxgears. In this case, for some reason, window displays as expected in the...
> if a workaround within the Runtime is not possible and it's gamescope like you suspected, then do you have an idea what the appropriate logic would be? Sorry, no,...
To get a comparison vs. the scenario discussed in https://github.com/ValveSoftware/gamescope/issues/1341#issuecomment-2158879283, it could be useful to try it with a version of umu-launcher that has been hacked so that it does...
It might be clearer what is going on if someone with suitable permissions retitles this bug from "Game will not launch" to "Game window not visible" - as far as...
No, there is not. If you're doing what bubblewrap does (putting a child process in a sandbox), there's really no way to avoid having a child process: even if bubblewrap...
Please could a Valve developer look up what's going on in `CrashID=bp-b254d41a-fe8b-449a-ab0e-d49732230807`?