smartcuc
smartcuc
@AndreasTheCat As I'm facing the same issue with flashing objects, please can you share how you got it solved?
Well, by using the last version with db-support, lured PS are only shown for 2-3 minute. @gatomiaurex : display is working on all browsers I have tested. Maybe you meshed...
Could it be that there is something wrong in the models.py (line 172 - 193)? Once the pokestop has been seen in lure, within the next scan cycle 'lure_expiration' is...
Ok. @Unknown66: Your code seems to be right. The issue is in models.py (lines 177, 179 and 180 ). lure_info is not everytime part of f. So, 'active_fort_modifier' would be...
Got it, at least a quick fix: pogom/models.py: line 9: `from datetime import datetime timedelta` line 176: ``` if f.get('type') == 1: # Pokestops if 'active_fort_modifier' in f: lure_expiration =...
It should display lured pokestops and remaining time as well. Today’s test was successful.
Got it. When you want to catch the lured pokemons, add an if / else with new fields beginning at line 180 with your if 'lure_info' in f: code. Best...
Here we go with a diff. It displays on the map: - Pokestops - Lured Pokestops with remaining - Lured Pokémons with remaining time (always ~3 minutes) [models.dff.txt](https://github.com/favll/pogom/files/453860/models.dff.txt)
...and the models.py renamed to .txt for upload.... [models.py.txt](https://github.com/favll/pogom/files/453867/models.py.txt) Before it gets lost: There maybe is the need to add the on or other meter / inch to the lured...
Is there a way to get and show the picture of the pokestops?