smartGL
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white grid on Tilemap
To reproduce problem, create a tilemap.
White grid shows because of white-ish halo surrounding each texture.
Made a quick fix, available on my fork: https://github.com/creek23/smartGL/blob/master/smartgl/src/main/java/fr/arnaudguyon/smartgl/opengl/OpenGLRenderer.java
~creek23
Hi. I'm not sure to understand the problem and the fix. Do you have some screenshots or samples to run? thank ! Arnaud.
below is the default rendering
below is the one with the supposed fix.
and no, it's not the PNG image used -- I double-checked it with GIMP and MSPaint
~creek23
@creek23 could you upload the png here so that I can test please ?
I think, the problem is somewhat related to how I implemented my tilemap which caused framerate dropping as indicated in a separate thread -- I pasted the image used there as well.
~creek23