SmallMain
SmallMain
### Cocos Creator version 3.8.2 ### System information MacOS ### Issue description It may be related to this: https://nodejs.org/dist/latest-v17.x/docs/api/intl.html#internationalization-support  ### Relevant error log output _No response_ ### Steps to...
### Cocos Creator version 3.8.2 ### System information MacOS ### Issue description audio-source.ts ```ts ... this.node?.emit(_LOADED_EVENT); ... this.node?.once(_LOADED_EVENT, () => { resolve(this._player?.getPCMData(channelIndex)); }); ... this.node?.once(_LOADED_EVENT, () => { resolve(this._player!.sampleRate); });...
### Cocos Creator version 3.8.2 ### System information MacOS ### Issue description Right now we have a finite time 'update' api. good job! As discussed in the previous issue, this...
### Cocos Creator version 3.8.3 ### System information MacOS ### Issue description RT. ### Relevant error log output _No response_ ### Steps to reproduce Missing scripts throw an error, asset...
### Cocos Creator version 3.8.3 ### System information MacOS ### Issue description "should_hide_in_hierarchy/login_scene/anim/16plus" shouldn't show `should_hide_in_hierarchy`. ### Relevant error log output _No response_ ### Steps to reproduce . ### Minimal...
### Cocos Creator version 3.8.2 ### System information MacOS ### Issue description RT. For all script system errors, especially import errors, can the relevant script path be returned? Otherwise, it...
### Use Case A classic springs animation, hopefully built in. The above suggestions refer to: https://elttob.uk/Fusion/0.3/tutorials/animation/springs/ Previous discussion: https://github.com/cocos/cocos-engine/issues/17076 ### Problem Description . ### Proposed Solution _No response_ ### How...
### Cocos Creator version 3.8.2 ### System information MacOS ### Issue description Similarly: https://forum.cocos.org/t/topic/149876/10 I didn't read it carefully, but I just knew I couldn't: I need to add the...
### Cocos Creator version 3.8.2 ### System information MacOS ### Issue description 1.Create a new project, create a new Label, and use the font Siyuan Songti. 2.Publish to the WeChat...
### Use Case [Intersection2D](https://docs.cocos.com/creator/3.8/api/zh/class/Intersection2D) [geometry.intersect](https://docs.cocos.com/creator/3.8/api/zh/namespace/geometry?id=intersect) 只有与形状进行相交检测的函数,缺少与 Collider 之间进行相交检测的函数。 一些理由: - 建立一条射线之后,我想要只测试是否击中了某个 Collider,使用 `raycast` 之类的函数感觉可能性能太低。 - 当然,自己可以封装函数,但我觉得这个功能算是比较常用,也属于基础设施,应该内置于引擎。 - 由于需要通过判断 Collider 是哪种形状的碰撞器来实现这个功能,用户封装的代码会在引擎增加新的碰撞器、删除旧的碰撞器时过时。 API 设计: - 可能是放在 `PhysicsSystem` 里与当前 intersect 类中所有方法相等的一系列方法。 - 或者是在...