Results 22 comments of SmallMain

问题已确认,是适配版本的时候错误地合并了旧代码,导致 spine cache 模式出现以上问题。 在增强包更新之前,可以自行修改自定义引擎: ![image](https://github.com/smallmain/cocos-enhance-kit/assets/28684663/6fe560dc-59b1-4294-98fa-42febc19ffb4) ```js || (this.isAnimationCached() && !CC_NATIVERENDERER); // 将其删除 ``` ```js || comp.isAnimationCached(); // 将其删除 ``` 将图中绿色标注部分的代码删除即可。

> 不是的,我们设计的时候就是放到末尾,特地去友商那看了下,他们其实也是。。。 他们的设计不一定是好的,我支持粘贴时会考虑点击位置。 复制黏贴组件对我一直也是偏中频的操作,虽然想不起来具体操作场景,但是我觉得组件这边显然需要改进的有: - 如果以后也没有冲突的更重要的操作,应该可以右键组件的标题来弹出菜单,能让操作更流畅。 - 组件应该也像资源、节点一样支持多选、拖拽移动、快捷键操作,起码实现个拖拽移动吧。 - 移除有依赖组件的组件时,应该能让用户选择一键全部移除。

Also related to this proposal: https://github.com/cocos/cocos-engine/issues/15941

The value saved in the prefab file is 1, but it has actually been changed to 100. There should be an error or automatic reconstruction.

> Sorry, i don't quite understand the issue. extension `package.json` content: ```json { "dependencies": { "@parcel/watcher": "^2.4.1", "comlink": "^4.4.1", "comment-json": "^4.2.3", } ``` Now it is generally handled like this:...

> This issue will be fixed in version 3.8.3 Thanks. There is a problem that I don’t know if it is related to this. Sometimes after modifying the prefab, I...

> > There is a problem that I don’t know if it is related to this. Sometimes after modifying the prefab, I have pressed the shortcut key to save it,...

> Thanks for your suggestion! The progress bar only displays when previewing the project. Error and bug happens usually when developing and previewing, progress bar is helpful in that time....

> This is a duplicate of #380 Hi, I downloaded 1.8.1-b1 and the problem still exists.