slxdy

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I think so, but I will check when I have time

This is the driver I currently have ![image](https://user-images.githubusercontent.com/61495410/191806471-3186a988-65bc-4805-a7f4-b2edd57417f5.png)

My current workaround (not really safe): ```cs public static Instruction CreateInstructionRaw(OpCode opCode, object? operand = null) { var instruction = (Instruction)RuntimeHelpers.GetUninitializedObject(typeof(Instruction)); instruction.OpCode = opCode; instruction.Operand = operand; return instruction; }...

Sorry, I stopped using linux. I give up

They should implement a better entities system first. They are pre-allocating the entity list in the client.dll itself, and because of 64 bit pointers now, the pre-allocated entity list is...

> i dont think this is a very good idea Why? It's a way more reliable approach

I can kinda see that, but may I remind you that Source 1 was released in 2004, and modern hardware (even the worst ones) is uncomparable to back then. We...

Right, I kinda forgot that was a part of Source itself. I wonder if we'll ever get an official TF2 from a modern engine lol.

Same issue here :/