about game design
https://stake.com/zh/casino/games/pragmatic-play-gates-of-olympus
I’ve been playing this game recently, but I don’t know how it implements and controls the RTP. I hope you can provide some directions and inspiration.
After reading your code, I found that most of it involves calculating fixed reels. I wonder if the Thor game also uses this method to achieve its RTP? I hope your suggestions can help me. Thank you.
This game is based on cascade game mechanics, which I implemented on the server recently. Without bet lines and ways, on the scatters only. Multipliers are fixed on the reels as the symbols, and their colors are changed on client side. Screen calculation is not complicated. Complicated here is reels calculation, game has 6 reels and their lengths can be long. So brute force can took several minutes up to an hour. Best way in this case - to complete the set of reels with approximate RTP calculations by Monte Carlo method at first, and then to put it all on Brute Force calculations.
It should be noted that it is impossible to calculate the math expectation on free spins, only the median, like in Beetlemania from Novomatics. Because free spins have a cumulative multiplier. Purely hypothetically, a player on free spins can wins multipliers with each spin, and then additional free spins, so a limit must be made there. The accuracy of the RTP in this case depends on how rarely free spins will appear.
Have you done these games yet? I want to learn https://stake.com/zh/casino/games/pragmatic-play-gates-of-olympus
Pragmatic games are not implemented yet, they will be later. For now there have implemented a series of new "Casino Technology Interactive" games.
вт, 30 сент. 2025 г. в 10:07, donneyluck @.***>:
donneyluck left a comment (slotopol/server#6) https://github.com/slotopol/server/issues/6#issuecomment-3350310212
Have you done these games yet? I want to learn https://stake.com/zh/casino/games/pragmatic-play-gates-of-olympus
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