Spout4Unity
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Status 6 july 2015
HI all ,
Thanks for your work on the Spout Plugin. I have few issue with this new version.
i have tried to open the "UnitySpoutDemo" project , but it freeze my unity at opening. ( 5.1.1 f1 ( 86 and 64 )) So i have made my own project, but i still have some issues , as mentioned in readme file i adjusted the texture format : DX9(Normal Unity rendering mode): Should work with all modes DX11: DXGI_FORMAT_R8G8B8A8_UNORM
I can send some texture , but strangly it sends only the skybox .. when i remove the render texture, the camera renders the correct scene.
i tryed to play with the different texture format, by switching texture format , i can send a full black image , a transparent image , or only the skybox ...
I tryed the same test in Unity 4.6.7 .. and it works fine. So i switch back to unity 4.
using a nvidia gtx660 video card.
I hope you can solve the issue soon, looking forward to move to unity 5. Thanks all
thanks for the info. I have to check this with Unity 5.1 . It could be that this version has some changes that break the actual code.
I solved part of the issues using Depth buffer on the Render texture. On the read me file , i can read : (RenderTexture settings: Color Format: ARGB32, Depth Buffer: No depth buffer)
in that case the Render texture transmit only the background ( skybox ) , if i change to 16 or 24 bit buffer, i get the whole scene.
Good to know! So with the depth buffer enabled the problems are gone? What else didn't work?
i still do have the freeze at opening your demo project. using 5.0.2 64 bits