slint
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bug: not able to set background to transparent when using skia for rendering
If background: transparent; is applied and skia is used, the background will be rendered black.
I'm on Windows 11, x86_64, with Nvidia graphic cards.
I can confirm this. This is a bug in the Direct3D Skia Renderer (the Slint side of it). As a workaround, you can use the skia-opengl instead of skia feature to activate the OpenGL renderer, where window transparency works.
skia-opengl also can not work well in AMD graphics. When I had both an AMD core graphics card and an NVIDIA graphics card, running the program on an Nvidia graphics card didn't work too. It only worked when I blocked out the core graphics card.