slimshader
slimshader
Downloaded new NSL and when trying to re-install EA installer with it I am getting error "path not found"
Is this still happening?
> Hi @slimshader! This asset is an adaptation of standalone game data editor for use in Unity. And there is thin connection between Unity and Charon. Only .NET types for...
Ah I thought maybe it was Newtonsoft JSON but it didn't have it either
> > Thanks. I can't find docs for CharonCli > > There is none, actually. But it is just wrapper for [Command Line Interface](https://gamedevware.com/docs/pages/viewpage.action?pageId=1277976), so you could use CLI docs...
> > Turns out it is just Newtonsoft.JSON only in uniy package, it does not have WriteString() method. > > you are right, it is `JsonConvert.SerializeObject(); ` in Newtonsoft.JSON >...
> For those who stumble across this: > ` _container.BindInterfacesAndSelfTo().AsTransient(); _container.BindInterfacesAndSelfTo().AsTransient(); _container.Bind().FromMethod(ctx => (t) => ctx.Container.TryResolve(t)).AsTransient();` > Worked for me. What is MediatrPassThroughHandler?
> Sorry I should have explained > > [From the Mediatr Wiki:](https://github.com/jbogard/MediatR/wiki) > > > MediatR has no dependencies. You will need to configure a single factory delegate (2), used...
So does the fork exist? I just tried to create account on the official forums but it seems it is nt possib;e anymore and last posts are from 2021. Is...