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slic3r 1.3.0 --> slice to SVG --> z-Coordinate of the layers

Open schaschek opened this issue 3 years ago • 3 comments

This minor error was observed using Slic3r 1.3.0.

It is related to: File --> "slice to SVG"

over all the function works well, but: I believe that the z-units used for each layer are of by a factor of 1000 or even more. It's not a major issue, but when we use these data for double checking the results they do not match the expectations. So, if the first layer (layer height being 0.3 mm) is at 0.3 mm one will read: "slic3r:z="3e-007". So if z is meant in "m" then it should be "slic3r:z="3e-004", if units are meant in mm then "slic3r:z="3e-001". The other coordinates are all treated as if meant to be in mm.

This may be reproduced with every STL-File.

schaschek avatar Feb 01 '21 14:02 schaschek

I found this problem, I think it might just be a case of mistaken units of length, or they just wanted to use kilometer as the unit, which is amazing

pinojojo avatar Mar 02 '22 15:03 pinojojo

Also noticed this. Maybe layer height thougth of to be in micrometers, because SVG/light prints are at a smaller scale?

marcus-sonestedt avatar Aug 18 '23 12:08 marcus-sonestedt

Wait no. If i set layer_height to 500 instead of 0.5 then nothing is output.

marcus-sonestedt avatar Aug 18 '23 12:08 marcus-sonestedt