Stéphane Letz

Results 436 comments of Stéphane Letz

> he GUI says that the Hz is about 4900, regardless of what base I compiled with. Changing the base however does >change the sound I hear at this physical...

From @orlarey (internal exchange in french translated): --------- It seems to me that the problem is not there. Indeed exp(10000) explodes, but that's normal, it's just math! To control pitches,...

What it this `pluginChannelConfigs` variable used for later on ?

Channel layer management is done dynamically in then C++ see https://github.com/grame-cncm/faust/blob/master-dev/architecture/juce/juce-plugin.cpp#L672. What would `pluginChannelConfigs` give more?

Can you try (editing the JUCER file manually) and report?

The` juce::AudioProcessor::BusesProperties `code uses `FAUST_INPUTS` and `FAUST_OUTPUTS` Faust compiler generated values. This code may still be incorrect. Feel free to fix it and prepare a PR.

We can also discuss that on Faust Slack channel here: https://join.slack.com/t/faustaudio/shared_invite/zt-a624szlz-fL4v2DTR~ZGlI7wARryT7g

Have you properly executed:` faust -i -a faustMinimal.h FaustSynth.dsp -o FaustSynth.h ` BTW, this kind of problem is better done on Faust Slack, here is an invite link: https://join.slack.com/t/faustaudio/shared_invite/zt-a624szlz-fL4v2DTR~ZGlI7wARryT7g

Yes, It would help if you could "manually" generate the expected C# , starting from a given simple Faust generated unity assets, and hacking what has to be adapted.

I remember we had problems cross-compiling for iOS/OSX. But you can still compile the DSP in a terminal with `faust2unity`.