slava_110

Results 68 comments of slava_110

> After a look into the current Marker code it seems not to hard to implement on the current codebase, if i find some time i will do an pull...

I also wanted to rewrite this mod for 1.12 to fix optimization problems but... I think that [mod license](https://github.com/GlobbyPotato/Rockhounding_Chemistry/blob/1.12.2/LICENSE.md) doesn't allow that > You cannot make custom forks or alter...

@gatoborrachon currently I'm busy because of university, sorry. I didn't finished my fork yet. Main problem of this mod - recipe system. It's slow with certain machines If you want...

Hi, GlobbyPotato! (Not sure what do you mean by making resources circular inside a working chain. Do you mean that you want your mod to be used without other mods...

I can confirm: ItemStack creation in recipe inputs/outputs is taking a lot of time. It depends on ItemStack capabilities tho. More capabilities you have in your modpack - more time...

As this is mod conflict issue I'm linking issue in another mod's GitHub issue so you will be able to talk about this issue: https://github.com/CammiePone/The-Box-Trot/issues/8

Just player body while player is wearing a barrel. Otherwise this just looks weird without a body. Legs and arms floating in the air, eh. (UPD: Would be cool to...

Hm, okay. Then... Do you think it is possible to add additional model over player's head and make it compatible with FPM? Or maybe there's an API to do that....

Same problem. Wasn't happening before to me IIRC, I've been using RFG earlier with Kotlin without problems :I

@eigenraven I've created minimal reproducible example here: https://github.com/slava110/RFGKotlinProblem I'm depending on `CreativeCore` mod with `rfg.deobf` on it [here](https://github.com/slava110/RFGKotlinProblem/blob/81192ee99a62c96040603ab7f5ff090f8344afff/build.gradle.kts#L30) After initial setup you will (probably) be able to see error in...