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Pokémon Brilliant Diamond
Is there an existing issue for this?
- [X] I have searched the existing issues
Tested Build
1205
Android Version
11
SoC type
Snapdragon
Device GSMArena link
https://m.gsmarena.com/tcl_30_v_5g-11303.php
Game Behaviour
- Game stuck in endless load
Is Log Level is set to 'Info'?
- [X] Yes
Log file
Remove the nothing label it's booting and going in-game
Could you please include information about your setup?
On Mon, Mar 6, 2023 at 1:44 PM DatEmulationGuy @.***> wrote:
Remove the nothing label it's booting now and going in-game
— Reply to this email directly, view it on GitHub https://github.com/skyline-emu/skyline-games-list/issues/693#issuecomment-1456160388, or unsubscribe https://github.com/notifications/unsubscribe-auth/AUUNYM4RYJWTRDFK6TNZEILW2XS2TANCNFSM5ZSJQPKA . You are receiving this because you commented.Message ID: @.***>
Using the following settings, the game becomes playable with some graphical glitch, for example, void texture, missing effects. Issue can be workaround by entering battles. The game may take longer than 20 seconds to boot up on the first time.
Tested on S22 Ultra, SD8 Gen 1
Tried it on an old Snapdragon 845 phone and it seems to be playable aswell at a somewhat steady 30 FPS, with some ocasional (minor) visual glitches. It also takes a long time to boot up for me (upwards of 20s).
I have the Free Guest Texture Memory option disabled.
OnePlus 6T Snapdragon 845 Edge 57 Latest Mesa Turnip Driver
Still crashes at the start for me. Pixel 7 Pro Google Tensor 2. Tried the above settings with no results. V1.3.0. Mainline 2173
Couldn't get past the house at the beginning, turned off "Force Triple Buffering" and it was playable at 30FPS, crashed midway and now its not booting. Tried clearing cache and drivers, doesn't work. Edit: disabling cache made it load to the language selection but quickly crashed. Edit 2: Updating the game boots
Galaxy A71 SD730 8GB