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How to build on ios

Open zxm1985 opened this issue 2 years ago • 2 comments

Hello, I saw in the introduction of the engine that it supports Android and IOS system. At present, I have successfully compiled the client of MacOS version, but I don't know how to compile the client of IOS. Through cmake, I read all the documents I can see, but I didn't get the answer.Thank you.

zxm1985 avatar May 03 '22 10:05 zxm1985

Hello, I am working on IOS, it isn't yet for Irrlicht Metal Driver. The engine is already on OpenGLES but Apple dropped this feature. Instead, I am waiting for Google Angle but they have also not yet done it. So I need more work on it. Thanks,

ducphamhong avatar May 11 '22 10:05 ducphamhong

First of all, thank you very much for replying to me. Do you mean to launch the IOS version of skylicht project in the near future? When I first learned game programming, I used Irrlicht. I like this engine very much. It's clean and free. Let me introduce myself first. I am a programmer for visually impaired people. I will develop some cross platform blind games to enrich the amateur life of Chinese visually impaired people. I don't have too high requirements for graphical interface. I have a greater demand for audio engine. I have introduced Fmod studio into your project. And in the network layer, I connected websocketpp and protobuf, which also work well under wasm, I look forward to the release of IOS project, even if it is not so perfect in display. I use translation software to communicate with you. I am a Chinese programmer with visual impairment. ------ 原始邮件 ------ @.>; 发送时间:2022年5月11日(星期三) 晚上6:46 @.>; @.@.>; 主题:Re: [skylicht-lab/skylicht-engine] How to build on ios (Issue #147)

Hello, I am working on IOS, it isn't yet for Metal Driver. The engine is already on OpenGLES but Apple dropped this feature. Instead, I am waiting for Google Angle but they have also not yet done it. So I need more work on it. Thanks,

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zxm1985 avatar May 11 '22 12:05 zxm1985