skylicht-engine
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How to build on ios
Hello, I saw in the introduction of the engine that it supports Android and IOS system. At present, I have successfully compiled the client of MacOS version, but I don't know how to compile the client of IOS. Through cmake, I read all the documents I can see, but I didn't get the answer.Thank you.
Hello, I am working on IOS, it isn't yet for Irrlicht Metal Driver. The engine is already on OpenGLES but Apple dropped this feature. Instead, I am waiting for Google Angle but they have also not yet done it. So I need more work on it. Thanks,
First of all, thank you very much for replying to me. Do you mean to launch the IOS version of skylicht project in the near future? When I first learned game programming, I used Irrlicht. I like this engine very much. It's clean and free. Let me introduce myself first. I am a programmer for visually impaired people. I will develop some cross platform blind games to enrich the amateur life of Chinese visually impaired people. I don't have too high requirements for graphical interface. I have a greater demand for audio engine. I have introduced Fmod studio into your project. And in the network layer, I connected websocketpp and protobuf, which also work well under wasm, I look forward to the release of IOS project, even if it is not so perfect in display. I use translation software to communicate with you. I am a Chinese programmer with visual impairment. ------ 原始邮件 ------ @.>; 发送时间:2022年5月11日(星期三) 晚上6:46 @.>; @.@.>; 主题:Re: [skylicht-lab/skylicht-engine] How to build on ios (Issue #147)
Hello, I am working on IOS, it isn't yet for Metal Driver. The engine is already on OpenGLES but Apple dropped this feature. Instead, I am waiting for Google Angle but they have also not yet done it. So I need more work on it. Thanks,
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