SkyEmu
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RetroAchievements bug fixes and adjustments
- notification redesign
- ~~rare unlocked achievements now glow~~ removed for now
- fix overlapping text in dual boxes
- dual box label now shows rarity of achievement with different colors based on rarity
- rich presence fixed
- fix crash due to deletes happening mid-render on rare occasions
- move panel drawing to main.c
- handle eeprom gba stuff (untested, idk of games that use eeprom in achievements)
- moved atlas stuff to its own cpp file
- user image shows
- encore mode
- other stuff that I forgot