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When some animals go to caravan

Open cederjack opened this issue 3 years ago • 2 comments

https://gist.github.com/6de536c5f7bc07356a7d4b6879ceb53e

This log involves a wooly horse, started caravan and when it is roped and waiting in caravan spot. Goes away when animal starts to move with caravan out of map.

cederjack avatar Feb 16 '22 14:02 cederjack

Horse_Wooly447319 started 10 jobs in one tick. newJob=Ingest (Job_5974319) A=Thing_RawGlowbulb614236 jobGiver=RimWorld.JobGiver_GetFood jobList=(Ingest (Job_5974309) A=Thing_RawGlowbulb614236) (Ingest (Job_5974310) A=Thing_RawGlowbulb614236) (Ingest (Job_5974311) A=Thing_RawGlowbulb614236) (Ingest (Job_5974312) A=Thing_RawGlowbulb614236) (Ingest (Job_5974313) A=Thing_RawGlowbulb614236) (Ingest (Job_5974314) A=Thing_RawGlowbulb614236) (Ingest (Job_5974315) A=Thing_RawGlowbulb614236) (Ingest (Job_5974316) A=Thing_RawGlowbulb614236) (Ingest (Job_5974317) A=Thing_RawGlowbulb614236) (Ingest (Job_5974318) A=Thing_RawGlowbulb614236) (Ingest (Job_5974319) A=Thing_RawGlowbulb614236) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable1<Verse.AI.JobTag>,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable1<Verse.AI.JobTag>,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable1<Verse.AI.JobTag>,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable1<Verse.AI.JobTag>,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable1<Verse.AI.JobTag>,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable1<Verse.AI.JobTag>,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable1<Verse.AI.JobTag>,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable1<Verse.AI.JobTag>,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable1<Verse.AI.JobTag>,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable1<Verse.AI.JobTag>,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable1<Verse.AI.JobTag>,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker) (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch2 (Verse.Pawn) Verse.TickList:Tick () (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game) Verse.Root_Play:Update () `

cederjack avatar Feb 16 '22 14:02 cederjack

far as i know this is a base game bug with how animals will eat the closest food including if its packed away.

sidfu avatar Feb 16 '22 14:02 sidfu